When I visited Dijon last summer, I came across a small, very pretty, courtyard (see above pic), which inspired me to model the below 3d scene.
As I have very limited time to work on my illustrations and stories, using the right software, to save time, has become invaluable. Texturing, is as time-consuming as 3d modelling (if not more) so I’ve invested in Substance Painter, for my texturing needs.
I enrolled in a couple of online Substance Painter courses and used the untextured Blender scene to practise the techniques and texturing methods taught.
The finished results are below:
Substance Painter is a fantastic software, relatively easy to use and you can create stunning results in very little time.
Below is a brief video showing how I modelled and textured my illustration.