Category Archives: illustrations

Tourist

Dijon France 2017

Dijon, France 2017

When I visited Dijon last summer, I came across a small, very pretty, courtyard (see above pic), which inspired me to model the below 3d scene.

Tourist - No textures

Tourist – No textures

As I have very limited time to work on my illustrations and stories, using the right software, to save time, has become invaluable. Texturing, is as time-consuming as 3d modelling (if not more) so I’ve invested in Substance Painter, for my texturing needs.

I enrolled in a couple of online Substance Painter courses and used the untextured Blender scene to practise the techniques and texturing methods taught.

The finished results are below:

GOlivoSatFoVFlowers

nighttime fov flowers small

Substance Painter is a fantastic software, relatively easy to use and you can create stunning results in very little time.

Below is a brief video showing how I modelled and textured my illustration.

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Rendering the final illustrations

I received the finalised text to my picture book “Pete and the enchanted book” a few weeks ago, and I’ve been busy rendering the final illustrations with the hope of having everything completed in a month or so. I’ve been somewhat slowed down by the fact that the pictures look a lot darker in print than they do on the computer screen, but I think I may have resolved the discrepancy, so here’s hoping I’ll finish it all very soon 😊

A change is as good as a rest

Producing my Amelia picture book and going straight into writing and illustrating another book, has totally worn me out. My enthusiasm and energy for a new story has flatlined. So, I’ve decided to take a few months off and do something completely different whilst I wait for the return of inspiration.

 

If you have been following this blog, then you will know that I do all my illustrations in Blender3D. One thing that I’ve found very difficult, is to find the time to learn more about the software. There never seem to be enough time as writing and illustrating seems to pretty much fill up all my spare time! So, I thought, now is the opportune moment to learn more about the areas in Blender that either I struggle with, could improve or know very little about.

 

So I enrolled on an online course called “Creating 3d environments” in Blender. It is already giving me new ideas that I want to incorporate in my latest picture book. Although the course takes you through a tutorial and teaches you how to build up the scenes shown in the trailer, I’ve decided to work on my own project and build my own 3D environment.

My project is to try and recreate the majestic and beautiful old house that you see in the picture below.

Rosario, Uruguay

Me and my brother outside our late grandmother’s house.

I have very fond memories of this house, as it was the house of my late grandmother. The picture was taken in 2012 in Rosario, Uruguay, about a year before it was sold to a property developer.

The building is still there today; now abandoned and badly dilapidated, looking almost haunted and ready to crumble into a pile of dust.  I guess it’s only a matter of time before it’s demolished.

I will post the end result of my 3d illustration here once it’s finished.

Rosario uruguay 2

Some of the house’s artefacts that my brother managed to salvage, now invaluable references when recreating the house in 3D.

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